Cash & target cost
Use the values shown in your current save and upgrade screen. Community-reported targets — like the ~500,000 2nd-floor repair — are labeled reports, not official prices.
Enter the cash, cost, and pace visible in your current restaurant. The planner supplies the arithmetic without pretending those values are universal — because SILOG publishes no official rates.
Karinderya! pays in a rhythm you can watch: seat a customer, take the order, cook it on a stove, deliver the plate to the right table, collect the cash, clear the mess. Every plan starts from two numbers that rhythm produces — what one completed order pays you, and how many orders you finish in a minute of real service. Enter those with your current cash and a target cost, and the planner returns the gap in whole orders, the active minutes, how many sessions that takes, and the buffer your rounded-up orders leave at the end.
Use the values shown in your current save and upgrade screen. Community-reported targets — like the ~500,000 2nd-floor repair — are labeled reports, not official prices.
Measure a normal cycle: payment from one served customer, and a full timed minute including walking between tables.
Add minutes to see how many similar sessions the target takes — useful for deciding whether to grind tonight or after the next update.
Enter only the cash and pace you observe in your current server. Nothing is prefilled with game values.
Method: subtract current cash from the target, divide by cash per order, then use your observed order pace to estimate active time.
Limit: results use only your entries and cannot account for bonuses, interruptions, or service changes you did not include.
The planner does exactly this — you can reproduce every result on paper.
Here is the arithmetic end to end with one illustrative target: saving toward the creator-reported ~500,000-cash 2nd-floor repair. The 500,000 figure is a community report (checked October 3, 2026), and the pace numbers below are worked examples of the kind you would measure yourself — none of them are official SILOG rates.
| Input or result | Example value | Where it comes from |
|---|---|---|
| Current cash | 127,500 | Read from your cash counter before the shift. |
| Target cost | 500,000 | The creator-reported 2nd-floor repair figure (reported, not official). |
| Cash per completed order | 850 | One served customer's payment, measured by you. |
| Completed orders per minute | 4 | A timed minute of normal service, queues included. |
| Cash still needed | 372,500 | 500,000 − 127,500 — the gap the planner closes. |
| Orders needed | 439 | 372,500 ÷ 850, rounded up to the next whole order. |
| Active minutes | ≈ 110 | 439 orders ÷ 4 orders per minute. |
| 60-minute sessions | 2 | 110 ÷ 60, rounded up — two focused evenings. |
| Buffer at the end | 1,500 | 439 × 850 = 373,150 collected; 373,150 − 500,000 surplus. |
Change any input and every derived row moves with it: double your orders-per-minute and the same target takes one session instead of two; a code payout of reported 70,000 cash would erase 70,000 from the gap before you cook anything.
The official description (checked 2026-10-14) lists HALLOWEEN and 75MVISITS but states no rewards. Reported amounts below come from community trackers — redeem them in-game and treat a failure as final.
| Code | Official record | Reported reward (community) |
|---|---|---|
| HALLOWEEN | In the official description at the October 14, 2026 check (the game record was updated October 14, 2026 at 12:29 UTC). | 1,000 Halloween candy pieces (reported) |
| 75MVISITS | In the official description at the October 14, 2026 check (the game record was updated October 14, 2026 at 12:29 UTC). | Two cash potions + 70,000 Cash (reported) |
Steps as documented by Destructoid (refreshed October 12, 2026) and PCGamesN (updated October 14, 2026), both checked 2026-10-14.
Use the personal priority scorer when sale value, prep time, station steps, or queue relief matters more than the target cost alone.
Order count rounds upward so the target is fully covered. Time assumes your entered pace stays constant; queues, hired workers, stove upgrades, and menu changes can move the real result in either direction — re-measure after any upgrade.
No official source states menu prices, upgrade costs, or payouts, so the planner refuses to guess them. Every number in a result traces to your inputs, which is what keeps the estimate honest when the game updates.
Its arithmetic is exact for the inputs provided, but results depend on the cash and pace values you observe.
No. It does not prefill hidden rates, prices, or five-star thresholds.
Two observations feed most plans: cash per completed order (the payment one served customer leaves, read from your cash after a clean, uninterrupted table) and completed orders per minute (count a full minute of normal service, including the walking). Both drift as you add workers, better stoves, or furniture, so re-measure after any upgrade rather than reusing an old number.
From your own upgrade screen, always. The only widely shared community figure right now is creator-reported: roughly 500,000 in-game cash to repair or unlock the 2nd-floor expansion. That number comes from credited creator coverage checked October 3, 2026, not from SILOG, so treat it as a planning order of magnitude and trust whatever your screen shows.
They can shorten it. Community trackers report the current codes HALLOWEEN and 75MVISITS: PCGamesN's October 14, 2026 refresh reports 1,000 Halloween candy pieces for HALLOWEEN and two cash potions + 70,000 cash for 75MVISITS, while the prior codes BUHAY (70,000 cash) and CUSHIONCHAIRSTO (1,000 cash plus 12 cushion chairs, per Destructoid) carry older community reports. Redeem before you start grinding: a one-time payout covers early targets outright, and furniture from a code is seating you did not have to save for. The reported amounts are community claims — the official description states no rewards.
Orders needed is rounded to the next whole order because a partial order pays nothing, and sessions are rounded up because you cannot play a fraction of a session. The small buffer shown at the end is the surplus those rounded-up orders leave you with — spend it freely, it is already yours.
Current official-description codes and the full dated record.
Observe one service cycle and find your bottleneck.
Compare two dishes or purchases on your own values.
The Golden record's furniture selling, with current status.
Confirmed facts, badges, and known unknowns.
The dated update timeline and what to recheck.