Sale value per minute
Your entered sale value divided by preparation time — the raw earning speed of a dish.
There is no defensible global tier list for Karinderya! — and this page explains what is known well enough to rank anyway. Compare two options using values you observe in your own restaurant and get a transparent, personal priority score.
Most “Karinderya tier list” searches are really one question: is the thing I am about to cook or buy better than the alternative? The scorer below answers that honestly. Enter each option's observed sale value, preparation seconds, station steps, and how much it relieves your queue (1–5), add an optional purchase cost, and it returns value per minute, station efficiency, a queue-adjusted score, and payback in orders. Its confidence ends where your inputs do — checked 2026-10-14 against the documented service loop.
Last updated: October 3, 2026
Your entered sale value divided by preparation time — the raw earning speed of a dish.
Value per minute divided by station steps, because every order, cook, plate, and delivery step is attention you cannot spend elsewhere.
Station efficiency weighted by your 1–5 queue-relief rating — fast food matters more when the door is backed up.
There is no global named ranking here. Compare two options using the values you observe, then test the stronger result in your own queue.
SILOG publishes no menu economics, but the service loop itself is community-documented (checked 2026-10-14). Each factor below maps to a step you can watch at your own tables.
| Factor | What it means | How to observe it |
|---|---|---|
| Earning speed | Cash the option returns, divided by the time it ties up. | Payment one served customer leaves ÷ seconds from order to payment. |
| Attention cost | Station steps: seat, order, cook, plate, deliver, clean. | Count your own actions for one dish during a calm minute. |
| Queue relief | How much the option shortens the line of waiting customers. | Watch the door for a minute before and after adding it (rate 1–5). |
| Payback | Purchases: how many orders until the item has earned back its cost. | Purchase cost ÷ the extra cash per order it produces. |
| Bottleneck fit | A good option fixes your current slowest step, not a step that is already fast. | Time each loop step once; the longest one is the bottleneck. |
The scorer implements the first four factors directly; bottleneck fit is the judgment you bring — the beginner guide's observe-and-measure method is how you find it.
Facts a comparison can rest on, each attributed and checked 2026-10-14.
A timed hire offer can appear outside the Grocery area; one dated August 23, 2026 recording showed ₱300 for 3 in-game days with a "Manual Assign" warning to read before accepting. Read your own server's contract — terms can change.
Source: karinderya-game.wiki (checked 2026-10-03)
A chiller exists in the game's equipment set (fan guides carry a "how to repair chiller" page), and an official virtual-event record once titled an update "Worker + Chiller!". Its exact mechanics are described by no checked source as confirmed.
Source: karinderya-game.wiki + karinderya.org (reviewed 2026-10-02, checked 2026-10-03)
The Shop restocks on a visible countdown, and delivery boxes arrive outside the entrance through a Phone → Choopy order flow. Worker offers spawn near the Grocery.
Source: karinderya-game.wiki (checked 2026-10-03)
Chairs and tables are more than decoration — fan guides review chair buffs, folding chairs, and antique-versus-royal tables, and a golden pan exists in the equipment line. Exact buff values are not published by any checked source.
Source: karinderya-game.wiki (checked 2026-10-03)
The official description calls the game a co-op restaurant simulator. A fan guide documents joining through Roblox's "Join Experience" flow from a friend's profile, subject to permissions and server capacity.
Source: Official description (checked 2026-10-03) + karinderya.bloxgame.wiki (2026-09-03)
The official description sets the goal — be the first 5-star owner — but publishes no star formula, so any five-star threshold quoted elsewhere is a community claim, not an official value.
Source: Official description (checked 2026-10-03)
Observe both options in the same current version and similar restaurant conditions. A score changes when your inputs change; it is not an official rating.
A fair global tier list needs a published menu with per-dish economics or a large comparable player dataset. Neither exists: no official menu table has been published, and fan guides document dish names, stove tiers, and furniture buffs qualitatively. Publishing named global ranks would mean inventing the numbers underneath them. What is documented — the loop, the systems, the vocabulary — is exactly what the framework above uses.
No. It is a personal two-option scorer using values you enter from your own restaurant.
No verified menu table or comparable ranking dataset is available, so a global ranking would be unsupported.
In practice, four measurable things: what the dish pays when served, how long it takes to cook, how many station steps it burns (order, cook, plate, deliver, clean), and how much queue pressure it removes when your tables are full. The scorer combines those into one number you can compare between exactly two options — which is how a real service decision arrives: lugaw or silog next, this stove or that furniture piece.
Community trackers report Cash Potions, Luck Potions, and a Double Cash Potion as code rewards, and fan guides describe chair and table buffs on seating. A temporary multiplier changes the sale-value input for its duration — measure a dish while the boost is live and again after it lapses instead of mixing the two in one score.
Yes — that is the scorer's best use. Put the worker in one slot and the stove in the other: estimate each option's effect on your cash per completed order and orders per minute, rate how much queue relief each buys, and include the purchase cost to see payback in orders. The documented systems (timed worker contracts, Basic/Standard/Deluxe stove tiers) come from fan guides, so verify the current in-game terms before you commit.